期刊
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
卷 25, 期 1, 页码 715-725出版社
IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2018.2865152
关键词
Augmented Reality; Virtual Reality; Immersive Visualization; Immersive Analytics; Visualization Toolkit
资金
- National Research Foundation of Korea [NRF-2017M3C7A1047904, NRF-2017R1D1A1A09000841]
- [NSF IIS-1447344]
- [NIH U01CA200059]
- National Research Foundation of Korea [2017M3C7A1047904] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)
This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. However, creating immersive visualizations remains challenging, and often require complex low-level programming and tedious manual encoding of data attributes to geometric and visual properties. These can hinder the iterative idea-to-prototype process, especially for developers without experience in 3D graphics, AR, and VR programming. With DXR. developers can efficiently specify visualization designs using a concise declarative visualization grammar inspired by Vega-Lite. DXR further provides a GUI for easy and quick edits and previews of visualization designs in-situ, i.e.. while immersed in the virtual world. DXR also provides reusable templates and customizable graphical marks, enabling unique and engaging visualizations. We demonstrate the flexibility of DXR through several examples spanning a wide range of applications.
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