4.4 Article

Toward Gaming as a Service

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IEEE INTERNET COMPUTING
卷 18, 期 3, 页码 12-18

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IEEE COMPUTER SOC
DOI: 10.1109/MIC.2014.22

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Gaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros and cons and identify research directions. They also examine the features of different game genres to determine their impact on systematic design for cloud gaming services. Finally, they provide a vision on GaaS provisioning for mobile devices.

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