期刊
IEEE COMPUTER GRAPHICS AND APPLICATIONS
卷 30, 期 2, 页码 71-85出版社
IEEE COMPUTER SOC
DOI: 10.1109/MCG.2009.109
关键词
graphics and multimedia; computer graphics; input devices; user interfaces; human-computer interaction; information technology
Experience with the Nintendo Wii Remote indicates that it's an imperfect harbinger of a new class of spatially convenient devices. This tutorial presents techniques for using the Wiimote in 3D user interfaces. It discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices.
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