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Cross-cutting methodologies in learning 3D modeling

发表日期 April 06, 2023 (DOI: https://doi.org/10.54985/peeref.2304p9515916)

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作者

Mercedes García Betegón1 , Eva Perandones Serrano1 , Francisco Javier Gayo Santacecilia1
  1. U-tad (Centro Universitario de Tecnología y Arte Digital)

会议/活动

Conferencia Internacional de Comunicación y Tecnologías Aplicadas (ICOMTA ) 2022, September 2022 (Bogotá, Colombia)

海报摘要

Learning 3D modelling is always conditioned by the software used. Once accustomed to a software, the transfer of acquired knowledge to another modelling software is always complex, with the curse of knowledge becoming a barrier. After analyzing the problems that can be encountered during this adaptation, by means of tests carried out on a group of students, we have generated an interactive documentation that can help students to improve cross-cutting adaptation of knowledge between different 3D modeling software, which we are currently being tested in the classroomshowing promising results.

关键词

Modeling 3D, Education, Software, Human computer interaction, User experience

研究领域

Arts, Education

参考文献

  1. Bevan, N., Carter, J., & Harker, S. (2015, August). ISO 9241-11 revised: What have we learnt about usability since 1998?. In International conference on human-computer interaction (pp. 143-151). Springer, Cham.
  2. Chemerys, H., Osadcha, K., Osadchyi, V., &Kruhlyk, V. (2019). Increase of the Level of Graphic Competence Future Bachelor in Computer Sciences in the Process of Studying 3D Modeling. In ICTERI Workshops (pp. 17-28).
  3. Granić, A., &Marangunić, N. (2019). Technology acceptance model in educational context: A systematic literature review. British Journal of Educational Technology, 50(5), 2572-2593.
  4. Kim, S. (2020). Design Learning Environment based on Affordance Concept for Convergent Design Education. International Journal of Advanced Culture Technology, 8(1), 199-206.
  5. Masoudi, N., Fadel, G. M., Pagano, C. C., & Elena, M. V. (2019, July). A review of affordances and affordance-based design to address usability. In Proceedings of the Design Society: International Conference on Engineering Design (Vol. 1, No. 1, pp. 1353-1362). Cambridge University Press.
  6. Okumuş, S., Lewis, L., Wiebe, E., &Hollebrands, K. (2016). Utility and usability as factors influencing teacher decisions about software integration. Educational Technology Research and Development, 64(6), 1227-1249.
  7. Roudaut, A., Girouard, A., Shaer, O., &Kun, A. L. (2018). Identifying Challenges within HCI Education. In Proceedings of the ACM CHI 2018 Workshop on Developing a Community of Practice to Support Global HCI Education. ACM Inc., New York, NY.
  8. Rauterberg, M. (1995). About a framework for information and information processing of learning systems. In Information System Concepts (pp. 54-69). Springer, Boston, MA.
  9. Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary educational psychology, 61, 101860.
  10. Sá, M. J., &Serpa, S. (2018). Transversal competences: Their importance and learning processes by higher education students. Education Sciences, 8(3), 126.

基金

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补充材料

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附加信息

利益冲突
No competing interests were disclosed.
数据可用性声明
The datasets generated during and / or analyzed during the current study are available from the corresponding author on reasonable request.
知识共享许可协议
Copyright © 2023 García Betegón et al. This is an open access work distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
评分
引用
García Betegón, M., Perandones Serrano, E., Gayo Santacecilia, F. Cross-cutting methodologies in learning 3D modeling [not peer reviewed]. Peeref 2023 (poster).
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