Psychology, Multidisciplinary

Review Psychology, Multidisciplinary

A Systematic Literature Review on IT-enabled value Co-creation: Toward an integrative framework

Hong Zhang, Shiqin Yuan, Fengjiao Zhang, Bin Wang, Xin (Robert) Luo

Summary: This study examines the theoretical foundations and conceptual structure of IT-enabled value co-creation (VCC), revealing seven theoretical perspectives and developing an integrative framework. The research identifies limitations and outlines important areas for further exploration.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Computer Science, Cybernetics

Smile mimicry smoothens human-virtual human interactions

Evania L. Fasya, Esther van den Bos, Dirk K. J. Heylen, Mariska E. Kret

Summary: This study explores the relationship between mimicry, person-perception, and social anxiety levels by having participants interact with virtual humans. The results show that participants, regardless of anxiety levels, mimic the virtual humans' smiles, which is associated with increased liking and trust towards the virtual humans.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Clinical

#mybestmidlife: Profiles of photo-based social media use and body image among midlife women

Rachel F. Rodgers, Gennevieve P. Nowicki

Summary: This study examined the risk of appearance concerns among midlife women using photo-based social media and identified different risk profiles. The findings suggested that higher social media use was associated with greater perceived negative effects of social media.

BODY IMAGE (2024)

Article Computer Science, Cybernetics

Hey StepByStep! Can you teach me how to use my phone better?

Alberto Monge Roffarello, Luigi De Russis

Summary: This paper presents a novel digital self-control tool called StepByStep, which proactively assists users in learning how to better manage smartphone use and reduce time spent on their devices. Preliminary studies show promising results in helping users change unwanted smartphone habits.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Clinical

Body dissatisfaction and disordered eating symptoms in children's daily life: Can parents protect against appearance comparison on social media?

Jolien De Coen, Lien Goossens, Guy Bosmans, Gillian Debra, Sandra Verbeken

Summary: Research examines the connection between body dissatisfaction in children, upward comparisons via social media, and the protective role of trust in parents. Results indicate that higher levels of upward comparison are associated with higher levels of body dissatisfaction, compensatory exercise, and loss of control eating. Trust in fathers moderates the association between appearance comparison and body dissatisfaction, while no evidence of the protective role of trust in mothers was found. Further research is needed to enhance our understanding of body dissatisfaction in children and environmental factors that may protect them from the negative effects of social media.

BODY IMAGE (2024)

Article Psychology, Multidisciplinary

Brain dynamics of mental workload in a multitasking context: Evidence from dynamic causal modeling

Jiali Huang, Zachary H. Pugh, Sangyeon Kim, Chang S. Nam

Summary: This study investigated the effect of mental workload on the causal influence brain regions exert over each other during multitasking. The results showed that with increased workload, causal connections shifted from the left to both sides of the brain, and the connectivity strengths could predict subtask performances. By studying the brain dynamics of mental workload, a predictor that supplements subjective self-report measures can be developed.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Computer Science, Cybernetics

Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals

Naseem Ahmadpour, Ajit G. Pillai, Sofia Yao, Andrew Weatherall

Summary: Virtual Reality (VR) can be used in pediatric hospitals to create makerspaces that provide children with an enriched experience. Through observation of participants' engagement with VR, we identified three different maker identities and provided design considerations for makerspaces in pediatric settings.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Computer Science, Cybernetics

Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States

Michael Jones, Mia Caminita, Elizabeth Klemm, Dustin Bruening, Sarah Ridge

Summary: This study conducted interviews with figure skating coaches to explore their perception of using IMU data in training. The findings indicate that coaches play a crucial role as gatekeepers in sharing and interpreting data, considering individual athletes' needs and being cautious when sharing data with parents.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Multidisciplinary

Metaverse for service industries: Future applications, opportunities, challenges and research directions

Timothy Jung, Justin Cho, Dai-In Danny Han, Sun Joo (Grace) Ahn, Mansi Gupta, Gopal Das, Cindy Yoonjoung Heo, Sandra Maria Correia Loureiro, Marianna Sigala, Mariapina Trunfio, Alexandra Taylor, M. Claudia tom Dieck

Summary: Although the metaverse is still in its early stages, it has the potential to revolutionize the way businesses interact with customers. Service industries are already exploring ways to provide immersive customer experiences through the metaverse. This study examines the untapped potential of the metaverse in service industries, and identifies opportunities such as new experiences, inter-world interactions, and business-consumer relations, as well as challenges including technological limitations, health issues, and data privacy and legal concerns.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking

Arianna Boldi, Alessandro Silacci, Marc-Olivier Boldi, Mauro Cherubini, Maurizio Caon, Noe Zufferey, Kevin Huguenin, Amon Rapp

Summary: This study examines the potential impact of a commercial wearable activity tracker on users' relationship with their bodies, finding that the device did not influence participants' overall perception of their bodies but increased their bodily sensations, particularly in women.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Understanding the link between social relationships and adolescent Internet addiction: Perspectives from two approaches to well-being

Kaiji Zhou, Xiaoqin Zhu, Bin -Bin Chen

Summary: This study investigates the associations between four dyads of social relationships and adolescent Internet addiction, as well as the roles of life satisfaction and life meaning as potential mediators and moderators in these associations. The findings show that father-child relationship is negatively associated with internet addiction, and life satisfaction and life meaning mediate and moderate the association between father-child relationship and internet addiction.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences

Kyeongwoo Park, Minah Son, Hyein Chang, Sang-Kyu Lee

Summary: This study found that gaming time partially mediated the relationship between stress and problematic game use. The number and types of non-digital hobbies did not universally moderate these relationships, but showed sex-specific patterns. Active hobbies, such as exercise, moderated the relationship between stress and problematic game use in men, while passive hobbies, such as art, had the same effect in women. These findings suggest the importance of tailored intervention strategies based on individual characteristics, including gender.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Computer Science, Cybernetics

Engagement by Design Cards: A tool to involve designers and non-experts in the design of crowdsourcing initiatives

Leonardo Vasconcelos, Jean Zahn, Daniela Trevisan, Jose Viterbo

Summary: In today's world, crowdsourcing initiatives have gained wide adoption. However, sporadic use alone is not enough for success in crowdsourcing initiatives, as active user engagement is crucial. To address this, an 18-card deck was created to provide designers with domain-specific insights on boosting user engagement. Through collaborative online design workshops, valuable information was provided, leading to contributions in design research and practices in crowdsourcing initiatives, particularly in user engagement.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Computer Science, Cybernetics

From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels

Nikol Figalova, Hans-Joachim Bieg, Julian Elias Reiser, Yuan-Cheng Liu, Martin Baumann, Lewis Chuang, Olga Pollatos

Summary: With increasing automation, drivers' roles transition from active operators to passive system supervisors, affecting their behaviour and cognitive processes. This study investigates attentional resource allocation and subjective cognitive load during different levels of driving automation. The findings suggest that during automated driving, drivers allocate fewer attentional resources to processing environmental information, highlighting the importance of managing drivers' attention and cognitive load for enhancing automation safety and user interface design.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Multidisciplinary

The effect of affordance on deliberation when retweeting: From the perspective of expression effect

Qiyue Zhang, Hai Liang, Tai-Quan Peng, Jonathan J. H. Zhu

Summary: This study examines the impact of Twitter's temporary suspension of the Retweet function during the 2020 US presidential election. The findings suggest that this change did not effectively increase users' deliberation levels and quality of expression.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Tomorrow will be better: Gamers' expectation and game usage

Tzu-Ling Huang, Gen-Yih Liao, T. C. E. Cheng, Wei-Xuan Chen, Ching- Teng

Summary: This study applies expectancy-value theory to examine how gaming frustration, gamers' need for achievement, and the expectation of gaming advancement jointly shape in-game achievement satisfaction and increase actual game usage. The evaluation of success probability is found to prominently determine gamers' expected value, enhancing their continued use and gameplay. The study suggests that game makers should design challenging in-game tasks that elicit hope for future achievements to keep users engaged.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model

Sicheng Xiong, Yi Xu, Bin Zhang, Yun Chen

Summary: Early adolescent smartphone dependence is a significant social and public health issue. This study found a longitudinal association between cumulative ecological risk and early adolescent smartphone dependence, with social anxiety and self-compassion serving as parallel mediators. Gender differences were also found in this mediation model.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Measuring perspective taking with the Virtual Class videogame: A child development study

Veronica Beatini, David Cohen, Stefano Di Tore, Hugues Pellerin, Paola Aiello, Maurizio Sibilio, Alain Berthoz

Summary: Perspective taking ability improves in children, with a significant acceleration in improvement around the age of 8.5 years, as shown through a video game called "Virtual Class".

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

A protective buffer or a double-edged sword? Investigating the effect of parasocial guanxi on consumers' complaint intention in live streaming commerce

Linlin Huang, Long Ma

Summary: This study redefines the buyer-seller relationship in live streaming commerce as parasocial guanxi, consisting of emotional attachment, trust, and reciprocal value. The effects of parasocial guanxi on consumer dissatisfaction and complaint intention in service failure situations were investigated. The findings suggest that parasocial guanxi acts as a buffer, mitigating dissatisfaction and complaint intention, but it may also increase the likelihood of consumer complaints. Furthermore, the buffering effect weakens as consumers make more frequent purchases.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach

Brahim Zarouali, Tom Dobber, Jurrian Schreuder

Summary: Based on recent technological advances, campaigners and political actors can use psychographic-based political marketing. However, there is limited empirical evidence regarding its effectiveness. A pre-registered experiment investigated the persuasion effects of personality-congruent political microtargeting on citizens' attitude toward political party and voting intentions, and found significant congruence effects when using self-report measure of personality.

COMPUTERS IN HUMAN BEHAVIOR (2024)