Review
Criminology & Penology
Heather Paterson, Brandon C. Welsh
Summary: Pair-matching in randomized controlled trials has gained attention in various fields and has been shown to have more advantages compared to simple RCTs. This review highlights that RCTs cannot be treated as a single evaluation design, and the advantages of pair-matching hold for different units of allocation. Moreover, pair-matching can be used with small samples in cluster-based trials without compromising statistical power or degrees of freedom. However, its applicability may vary in different types of RCTs. The implications for evaluation research and public policy are discussed.
AGGRESSION AND VIOLENT BEHAVIOR
(2024)
Article
Computer Science, Cybernetics
Eugene Hwang, Jeongmi Lee
Summary: This study proposes an automatic lecture video editing pipeline based on individual attention patterns, aiming to address the setbacks in producing effective educational videos. The results show that attention-based automatic editing can significantly reduce editing time while maintaining similar video characteristics to professionally edited versions, and have the potential to decrease the cognitive load of learners.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Psychology, Multidisciplinary
Justin Thomas, Carl Michael Gaspar, Fahad Al Beyahi, Bahiah Al Bassam, Yasmin Aljedawi
Summary: The prevalence of gaming disorder varies greatly between countries, with higher rates in Asian and Middle Eastern nations and lower rates in South and Central American countries. Several factors, including age, gender, parenthood, and education, are correlated with gaming disorder.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Psychology, Multidisciplinary
Eileen Roesler, Meret Vollmann, Dietrich Manzey, Linda Onnasch
Summary: In two experiments focused on trust dynamics in human-robot interaction, the interplay between attribute-based characteristics (such as anthropomorphism and type of failure) of robots and trust attitude, perceived reliability, and trust behavior was explored. Findings showed that participants trusted technical robots more than anthropomorphic ones, and failures in information acquisition/processing led to more trust dissolution than failures in action implementation. However, there was no evidence of behavioral adaptation following failure experiences.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Computer Science, Cybernetics
Kata Szita, Wyatt Moss-Wellington, Xiaolin Sun, Eugene Ch'ng
Summary: Virtual reality cinemas can provide a similar experience to physical movie watching, enhancing viewers' understanding and engagement with the characters' emotions. However, social viewing may not be suitable for all viewers. Previous experience with virtual reality can impact viewers' comfort levels during the screening, but early adopters and supporters of the technology are more likely to have an enjoyable and engaging film experience.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Computer Science, Cybernetics
Nannan Xi, Oguz Oz Buruk, Juan Chen, Shiva Jabari, Juho Hamari
Summary: This study investigates the features of wearables that lead to a heightened game experience, finding that integrability to games, wearability, modularity, and sociability are the most important dimensions.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Psychology, Multidisciplinary
Liesel L. Sharabi, Elizabeth Dorrance-Hall
Summary: This study uses social ecology theory to compare marriages between couples who met through online dating and those who met offline. The findings suggest that online daters may have less satisfying and stable marriages, possibly due to societal marginalization and geographic distance pressures.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Computer Science, Cybernetics
Robin Neuhaus, Ronda Ringfort-Felner, Shadan Sadeghian, Marc Hassenzahl
Summary: Virtual reality has the potential to extend human capabilities beyond reality, but it is unclear whether users perceive augmentation-oriented designs as augmenting and whether the experience is beneficial. Two consecutive experimental vignette studies were conducted to compare reality-oriented designs and augmentation-oriented designs. The findings show that augmentation-oriented designs create a more intensive augmentation experience, which is positively related to positive affect, need fulfillment, usage intention, and hedonic quality. Additionally, a new measure for assessing the subjective experience of augmentation was successfully established.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Computer Science, Cybernetics
Moritz Held, Andreea Minculescu, Jochem W. Rieger, Jelmer P. Borst
Summary: In this study, the effects of interventions by adaptive automation systems designed to prevent mind-wandering while driving were predicted. It was found that a simple secondary task can improve driving performance, but if the driving task is simple, people may start mind-wandering, which interferes with driving. The study showed that interventions eliciting mild cognitive load can mitigate the negative effects of mind-wandering on driving performance.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Psychology, Multidisciplinary
Junshu Ma, Shumin Gao, Peng Wang, Yongfang Liu
Summary: Self-disclosure on social networking sites has been found to affect people's cooperative behavior. High levels of self-disclosure lead to increased cooperation and the inclusion of image information can moderate this effect.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Psychology, Multidisciplinary
Xiaohui Deng, Xiaojun Li, Yanhui Xiang
Summary: This study investigates the relationship between smartphone addiction, depression, and internalized/externalized aggression. The findings suggest a close association between smartphone addiction and internalized/externalized aggression. Depression has an indirect effect on the relationship between smartphone addiction and internalized aggression.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Psychology, Multidisciplinary
Samuel Hardman Taylor, Kellie St. Cyr Brisini
Summary: This study explores how parents' algorithm awareness of TikTok's algorithm relates to perceived online risks and opportunities as well as parental mediation strategies. The study found that higher algorithm awareness was associated with more negative attitudes and a higher likelihood of prohibiting teenagers from using TikTok.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Psychology, Multidisciplinary
Daisy Mui Hung Kee, Aizza Anwar, Ivana Vranjes
Summary: This study examines the impact of cyberbullying on suicide ideation among Malaysian youth. The findings reveal that victims of cyberbullying are at a higher risk of suicide ideation. Anxiety, exhaustion, and stress mediate the relationship between cyberbullying and depression, while depression significantly mediates the relationship between cyberbullying and suicide ideation. This highlights the need for cyberbullying prevention programs to educate youth about the consequences of cyberbullying.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Computer Science, Cybernetics
Qian Zhu, Linping Yuan, Zian Xu, Leni Yang, Meng Xia, Zhuo Wang, Hai-Ning Liang, Xiaojuan Ma
Summary: This study examines the potential of using virtual reality data stories to raise people's situation awareness of health risks. The results show that the data stories can promote situation awareness by enhancing people's connection to risky situations.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Computer Science, Cybernetics
Johan F. Hoorn, Ivy S. Huang
Summary: The design of artificial intelligence and robotics typically assumes that adding more humanlike features can enhance the user experience, but this is often met with suspicion due to uncanny effects. This study brings together three theories - Media Equation, Uncanny Valley theory, and the Singularity - and empirically tests them for the first time. The results show that human-likeness is not determined by appearance or behavior, but by the attributed qualities of being alive. This challenges the previous theories and suggests a focus on machines that function adequately.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Computer Science, Cybernetics
Seung Jin Chung, So Yeon Kim, Ki Han Kim
Summary: This study investigated the impact of spatial environment on user experience in VR exhibitions, finding that virtuality-based environments induce more active movements while reality-based environments provide a more comfortable feeling and better communication.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Review
Criminology & Penology
Sarah Janes, Lindsey Gilling McIntosh, Suzanne O'Rourke, Matthias Schwannauer
Summary: This systematic review and meta-analysis examined the association between cognitive abilities and violent outcomes. The study found a wide range of effect sizes and significant heterogeneity, calling for a consensus on the most relevant neuropsychological risk factors for violence.
AGGRESSION AND VIOLENT BEHAVIOR
(2024)
Article
Computer Science, Cybernetics
Azriel Kaplan, Shirel Barkan-Slater, Yair Zlotnik, Shelly Levy-Tzedek
Summary: Parkinson's disease is a neurodegenerative disorder that affects millions of people worldwide, and its incidence is expected to rise due to the aging of the global population. Exploring new technological interventions, such as social assistive robots, is important for supporting individuals with Parkinson's disease. This study aimed to understand the needs, expectations, and attitudes of individuals with Parkinson's disease and their family members toward social assistive robots.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Psychology, Multidisciplinary
Fenne Grosse Deters, Ramona Schoedel
Summary: This study examines the impact of smartphone usage behaviors on well-being through objective measurements and self-report surveys. The results show that individuals who use their smartphones more tend to have slightly lower well-being, but there is no evidence of within-person effects of total usage time. There is also no robust association between fragmentation of smartphone usage and well-being.
COMPUTERS IN HUMAN BEHAVIOR
(2024)
Article
Psychology, Multidisciplinary
Meng Yin, Shiyao Jiang, Xiongying Niu
Summary: The study investigates the double-edged sword effect of AI-assistant intelligence on employees' innovation behavior, and reveals that the organizational AI readiness plays a crucial role in shaping this effect.
COMPUTERS IN HUMAN BEHAVIOR
(2024)