Psychology, Multidisciplinary

Review Criminology & Penology

Is it time for the use of pair-matching in all randomized controlled trials of crime and violence prevention? A review of the research

Heather Paterson, Brandon C. Welsh

Summary: Pair-matching in randomized controlled trials has gained attention in various fields and has been shown to have more advantages compared to simple RCTs. This review highlights that RCTs cannot be treated as a single evaluation design, and the advantages of pair-matching hold for different units of allocation. Moreover, pair-matching can be used with small samples in cluster-based trials without compromising statistical power or degrees of freedom. However, its applicability may vary in different types of RCTs. The implications for evaluation research and public policy are discussed.

AGGRESSION AND VIOLENT BEHAVIOR (2024)

Article Computer Science, Cybernetics

Attention-based automatic editing of virtual lectures for reduced production labor and effective learning experience

Eugene Hwang, Jeongmi Lee

Summary: This study proposes an automatic lecture video editing pipeline based on individual attention patterns, aiming to address the setbacks in producing effective educational videos. The results show that attention-based automatic editing can significantly reduce editing time while maintaining similar video characteristics to professionally edited versions, and have the potential to decrease the cognitive load of learners.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Multidisciplinary

International comparison of gaming disorder symptomatology: Analysis of Ithra's 30-nation digital wellbeing survey.

Justin Thomas, Carl Michael Gaspar, Fahad Al Beyahi, Bahiah Al Bassam, Yasmin Aljedawi

Summary: The prevalence of gaming disorder varies greatly between countries, with higher rates in Asian and Middle Eastern nations and lower rates in South and Central American countries. Several factors, including age, gender, parenthood, and education, are correlated with gaming disorder.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

The dynamics of human-robot trust attitude and behavior - Exploring the effects of anthropomorphism and type of failure

Eileen Roesler, Meret Vollmann, Dietrich Manzey, Linda Onnasch

Summary: In two experiments focused on trust dynamics in human-robot interaction, the interplay between attribute-based characteristics (such as anthropomorphism and type of failure) of robots and trust attitude, perceived reliability, and trust behavior was explored. Findings showed that participants trusted technical robots more than anthropomorphic ones, and failures in information acquisition/processing led to more trust dissolution than failures in action implementation. However, there was no evidence of behavioral adaptation following failure experiences.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Computer Science, Cybernetics

Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing

Kata Szita, Wyatt Moss-Wellington, Xiaolin Sun, Eugene Ch'ng

Summary: Virtual reality cinemas can provide a similar experience to physical movie watching, enhancing viewers' understanding and engagement with the characters' emotions. However, social viewing may not be suitable for all viewers. Previous experience with virtual reality can impact viewers' comfort levels during the screening, but early adopters and supporters of the technology are more likely to have an enjoyable and engaging film experience.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Computer Science, Cybernetics

Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

Nannan Xi, Oguz Oz Buruk, Juan Chen, Shiva Jabari, Juho Hamari

Summary: This study investigates the features of wearables that lead to a heightened game experience, finding that integrability to games, wearability, modularity, and sociability are the most important dimensions.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Multidisciplinary

The online dating effect: Where a couple meets predicts the quality of their marriage

Liesel L. Sharabi, Elizabeth Dorrance-Hall

Summary: This study uses social ecology theory to compare marriages between couples who met through online dating and those who met offline. The findings suggest that online daters may have less satisfying and stable marriages, possibly due to societal marginalization and geographic distance pressures.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Computer Science, Cybernetics

To mimic reality or to go beyond? Superpowers in virtual reality, the experience of augmentation and its consequences

Robin Neuhaus, Ronda Ringfort-Felner, Shadan Sadeghian, Marc Hassenzahl

Summary: Virtual reality has the potential to extend human capabilities beyond reality, but it is unclear whether users perceive augmentation-oriented designs as augmenting and whether the experience is beneficial. Two consecutive experimental vignette studies were conducted to compare reality-oriented designs and augmentation-oriented designs. The findings show that augmentation-oriented designs create a more intensive augmentation experience, which is positively related to positive affect, need fulfillment, usage intention, and hedonic quality. Additionally, a new measure for assessing the subjective experience of augmentation was successfully established.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Computer Science, Cybernetics

Preventing mind-wandering during driving: Predictions on potential interventions using a cognitive model

Moritz Held, Andreea Minculescu, Jochem W. Rieger, Jelmer P. Borst

Summary: In this study, the effects of interventions by adaptive automation systems designed to prevent mind-wandering while driving were predicted. It was found that a simple secondary task can improve driving performance, but if the driving task is simple, people may start mind-wandering, which interferes with driving. The study showed that interventions eliciting mild cognitive load can mitigate the negative effects of mind-wandering on driving performance.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Multidisciplinary

High level of self-disclosure on SNSs facilitates cooperation: A serial mediation model of psychological distance and trust

Junshu Ma, Shumin Gao, Peng Wang, Yongfang Liu

Summary: Self-disclosure on social networking sites has been found to affect people's cooperative behavior. High levels of self-disclosure lead to increased cooperation and the inclusion of image information can moderate this effect.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Smartphone addiction and internalized and externalized aggression among adolescents: Evidence from longitudinal study and weekly diary study

Xiaohui Deng, Xiaojun Li, Yanhui Xiang

Summary: This study investigates the relationship between smartphone addiction, depression, and internalized/externalized aggression. The findings suggest a close association between smartphone addiction and internalized/externalized aggression. Depression has an indirect effect on the relationship between smartphone addiction and internalized aggression.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Parenting the TikTok algorithm: An algorithm awareness as process approach to online risks and opportunities

Samuel Hardman Taylor, Kellie St. Cyr Brisini

Summary: This study explores how parents' algorithm awareness of TikTok's algorithm relates to perceived online risks and opportunities as well as parental mediation strategies. The study found that higher algorithm awareness was associated with more negative attitudes and a higher likelihood of prohibiting teenagers from using TikTok.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Cyberbullying victimization and suicide ideation: The mediating role of psychological distress among Malaysian youth

Daisy Mui Hung Kee, Aizza Anwar, Ivana Vranjes

Summary: This study examines the impact of cyberbullying on suicide ideation among Malaysian youth. The findings reveal that victims of cyberbullying are at a higher risk of suicide ideation. Anxiety, exhaustion, and stress mediate the relationship between cyberbullying and depression, while depression significantly mediates the relationship between cyberbullying and suicide ideation. This highlights the need for cyberbullying prevention programs to educate youth about the consequences of cyberbullying.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Computer Science, Cybernetics

From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats

Qian Zhu, Linping Yuan, Zian Xu, Leni Yang, Meng Xia, Zhuo Wang, Hai-Ning Liang, Xiaojuan Ma

Summary: This study examines the potential of using virtual reality data stories to raise people's situation awareness of health risks. The results show that the data stories can promote situation awareness by enhancing people's connection to risky situations.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Computer Science, Cybernetics

The media inequality, uncanny mountain, and the singularity is far from near: Iwaa and Sophia robot versus a real human being

Johan F. Hoorn, Ivy S. Huang

Summary: The design of artificial intelligence and robotics typically assumes that adding more humanlike features can enhance the user experience, but this is often met with suspicion due to uncanny effects. This study brings together three theories - Media Equation, Uncanny Valley theory, and the Singularity - and empirically tests them for the first time. The results show that human-likeness is not determined by appearance or behavior, but by the attributed qualities of being alive. This challenges the previous theories and suggests a focus on machines that function adequately.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Computer Science, Cybernetics

Comparison of visitor experiences of virtual reality exhibitions by spatial environment

Seung Jin Chung, So Yeon Kim, Ki Han Kim

Summary: This study investigated the impact of spatial environment on user experience in VR exhibitions, finding that virtuality-based environments induce more active movements while reality-based environments provide a more comfortable feeling and better communication.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Review Criminology & Penology

Examining the cognitive contributors to violence risk in forensic samples: A systematic review and meta-analysis

Sarah Janes, Lindsey Gilling McIntosh, Suzanne O'Rourke, Matthias Schwannauer

Summary: This systematic review and meta-analysis examined the association between cognitive abilities and violent outcomes. The study found a wide range of effect sizes and significant heterogeneity, calling for a consensus on the most relevant neuropsychological risk factors for violence.

AGGRESSION AND VIOLENT BEHAVIOR (2024)

Article Computer Science, Cybernetics

Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study

Azriel Kaplan, Shirel Barkan-Slater, Yair Zlotnik, Shelly Levy-Tzedek

Summary: Parkinson's disease is a neurodegenerative disorder that affects millions of people worldwide, and its incidence is expected to rise due to the aging of the global population. Exploring new technological interventions, such as social assistive robots, is important for supporting individuals with Parkinson's disease. This study aimed to understand the needs, expectations, and attitudes of individuals with Parkinson's disease and their family members toward social assistive robots.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2024)

Article Psychology, Multidisciplinary

Keep on scrolling? Using intensive longitudinal smartphone sensing data to assess how everyday smartphone usage behaviors are related to well-being

Fenne Grosse Deters, Ramona Schoedel

Summary: This study examines the impact of smartphone usage behaviors on well-being through objective measurements and self-report surveys. The results show that individuals who use their smartphones more tend to have slightly lower well-being, but there is no evidence of within-person effects of total usage time. There is also no robust association between fragmentation of smartphone usage and well-being.

COMPUTERS IN HUMAN BEHAVIOR (2024)

Article Psychology, Multidisciplinary

Can AI really help? The double-edged sword effect of AI assistant on employees' innovation behavior

Meng Yin, Shiyao Jiang, Xiongying Niu

Summary: The study investigates the double-edged sword effect of AI-assistant intelligence on employees' innovation behavior, and reveals that the organizational AI readiness plays a crucial role in shaping this effect.

COMPUTERS IN HUMAN BEHAVIOR (2024)