4.5 Article

The Kinect: a low-cost, high-resolution, short-range 3D camera

Journal

EARTH SURFACE PROCESSES AND LANDFORMS
Volume 38, Issue 9, Pages 926-936

Publisher

WILEY
DOI: 10.1002/esp.3332

Keywords

bathymetry; digital elevation model (DEM); sensor; structered light; geomorphology

Funding

  1. NASA Headquarters under the NASA Earth and Space Science Fellowship Program [NNX10AN83H]
  2. National Science Foundation Graduate Research Fellowship Program [2009083666]

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We present a novel application of the Kinect, an input device designed for the Microsoft (R) Xbox360 (R) video game system. The device can be used by Earth scientists as a low-cost, high-resolution, short-range 3D/4D camera imaging system producing data similar to a terrestrial light detection and ranging (LiDAR) sensor. The Kinect contains a structured light emitter, an infrared camera (the combination of these two produce a distance image), a visual wavelength camera, a three-axis accelerometer, and four microphones. The cost is similar to US $100, frame rate is 30Hz, spatial and depth resolutions are mm to cm depending on range, and the optimal operating range is 0.5 to similar to 5m. The resolution of the distance measurements decreases with distance and is 1mm at 0.5m and similar to 75mm at 5m. We illustrate data collection and basic data analysis routines in three experiments designed to demonstrate the breadth and utility of this new sensor in domains of glaciology, stream bathymetry, and geomorphology, although the device is applicable to a number of other Earth science fields. Copyright (c) 2012 John Wiley & Sons, Ltd.

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