4.7 Article

Information, decision-making and deception in games

Journal

DECISION SUPPORT SYSTEMS
Volume 47, Issue 4, Pages 518-527

Publisher

ELSEVIER SCIENCE BV
DOI: 10.1016/j.dss.2009.05.001

Keywords

Decision-making; Zero-sum game; Deception; Nash equilibrium; Mixed strategy

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Modeling deception in a real-world conflict situation is usually difficult. For a better understanding, we study deception through a fundamental relationship between information and decision-making. Under a probabilistic framework, we consider a zero-sum game with an asymmetrical structure, where player 1 receives additional information and player 2 has the potential to inject deception. We derive accuracy conditions on the information obtained by player 1, which can lead to a better decision. The feasibility of deception is further explored, which is conditioned on the quality of deceptive signals generated by player 2. We classify deception into passive and active deception. (C) 2009 Elsevier B.V. All rights reserved.

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