Journal
JOURNAL OF NEURAL ENGINEERING
Volume 12, Issue 6, Pages -Publisher
IOP Publishing Ltd
DOI: 10.1088/1741-2560/12/6/066004
Keywords
fNIRS; dance video game; motor learning
Categories
Funding
- National Institute Of Mental Health of the National Institutes of Health [R01MH107513]
- Hayao Nakayama Foundation for Science & Technology and Culture
- Ministry of Education, Science, and Culture of Japan [KAKEN: 23700632, 25870802]
- Burroughs Wellcome Fund Collaborative Research Travel Grant
- Grants-in-Aid for Scientific Research [25870802] Funding Source: KAKEN
Ask authors/readers for more resources
Objective. Prefrontal hemodynamic responses are observed during performance of motor tasks. Using a dance video game (DVG), a complex motor task that requires temporally accurate footsteps with given visual and auditory cues, we investigated whether 20 h of DVG training modified hemodynamic responses of the prefrontal cortex in six healthy young adults. Approach. Fronto-temporal activity during actual DVG play was measured using functional near-infrared spectroscopy (fNIRS) pre- and post-training. To evaluate the training-induced changes in the time-courses of fNIRS signals, we employed a regression analysis using the task-specific template fNIRS signals that were generated from alternate well-trained and/or novice DVG players. The HRF was also separately incorporated as a template to construct an alternate regression model. Change in coefficients for template functions at pre- and post-training were determined and compared among different models. Main results. Training significantly increased the motor performance using the number of temporally accurate steps in the DVG as criteria. The mean oxygenated hemoglobin (Delta oxyHb) waveform changed from an activation above baseline pattern to that of a below baseline pattern. Participants showed significantly decreased coefficients for regressors of the Delta oxyHb response of novice players and HRF. The model using Delta oxyHb responses from both well-trained and novice players of DVG as templates showed the best fit for the Delta oxyHb responses of the participants at both pre-and post-training when analyzed with Akaike information criteria. Significance. These results suggest that the coefficients for the template Delta oxyHb responses of the novice players are sensitive indicators of motor learning during the initial stage of training and thus clinically useful to determine the improvement in motor performance when patients are engaged in a specific rehabilitation program.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available