4.5 Article

Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces

Journal

COMPUTER GRAPHICS FORUM
Volume 29, Issue 5, Pages 1605-1612

Publisher

WILEY-BLACKWELL
DOI: 10.1111/j.1467-8659.2010.01769.x

Keywords

computer animation; cloth simulation; physics based animation; collision detection

Funding

  1. DFG [STR465/21-1]

Ask authors/readers for more resources

We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computational capabilities of modern CPUs and GPUs commonly found in off-the-shelf computer systems. The algorithm is specifically tailored to be highly scalable on both the CPU and the GPU sides. We can compute discrete and continuous external and self-collisions of non-penetrating rigid and deformable objects consisting of many tens of thousands of triangles in a few milliseconds on a modern PC. Our approach is orders of magnitude faster than earlier CPU-based approaches and up to twice as fast as the most recent GPU-based techniques.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.5
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available