4.5 Article Proceedings Paper

A local/global approach to mesh parameterization

Journal

COMPUTER GRAPHICS FORUM
Volume 27, Issue 5, Pages 1495-1504

Publisher

WILEY
DOI: 10.1111/j.1467-8659.2008.01290.x

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We present a novel approach to parameterize a mesh with disk topology to the plane in a shape-preserving manner Our key contribution is a local/global algorithm, which combines a local mapping of each 3D triangle to the plane, using transformations taken from a restricted set, with a global stitch operation of all triangles, involving a sparse linear system. The local transformations can be taken from a variety of families, e.g. similarities or rotations, generating different types of parameterizations. In the first case, the parameterization tries to force each 2D triangle to be an as-similar-as-possible version of its 3D counterpart. This is shown to yield results identical to those of the LSCM algorithm. In the second case, the parameterization tries to force each 2D triangle to be an as-rigid-as-possible version of its 3D counterpart. This approach preserves shape as much as possible. It is simple, effective, and fast, due to pre-factoring of the linear system involved in the global phase. Experimental results show that our approach provides almost isometric parameterizations and obtains more shape-preserving results than other state-of-the-art approaches.

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