Journal
COMPUTER GRAPHICS FORUM
Volume 24, Issue 1, Pages 61-81Publisher
WILEY
DOI: 10.1111/j.1467-8659.2005.00829.x
Keywords
deformable collision detection; self-collision detection; continuous collision detection; stochastic collision detection; image-space collision detection; bounding-volume hierarchy; spatial subdivision; distance field
Categories
Ask authors/readers for more resources
Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling techniques. While collision detection for rigid bodies is well investigated, collision detection for deformable objects introduces additional challenging problems. This paper focuses on these aspects and summarizes recent research in the area of deformable collision detection. Various approaches based on bounding volume hierarchies, distance fields and spatial partitioning are discussed. In addition, image-space techniques and stochastic methods are considered. Applications in cloth modeling and surgical simulation are presented.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available