Journal
GERMAN JOURNAL OF EXERCISE AND SPORT RESEARCH
Volume 39, Issue 2, Pages 120-128Publisher
SPRINGER
DOI: 10.1007/s12662-009-0034-2
Keywords
Digital (sports) games; Transfer potential; Socialization; Serious games; E-sports
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Digital games are experiencing a boom-not just in Germany. In view of their considerable prevalence, it is surprising that sports science (still) only addresses specific aspects of digital games. Based on a definition and differentiation of digital games, this contribution demonstrates that digital games pose numerous important questions, which can and should be considered by sports science. In many ways, digital games can serve as a research topic in sports science or be applied as an instrument for data collection and intervention for study and teaching purposes.
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