Journal
BRIEFINGS IN BIOINFORMATICS
Volume 11, Issue 3, Pages 313-322Publisher
OXFORD UNIV PRESS
DOI: 10.1093/bib/bbp064
Keywords
natural computing; membrane computing; P Systems; parallel computing; GPU; CUDA
Funding
- Fundacion Seneca (Agencia Regional de Ciencia y Tecnologia, Region de Murcia) [00001/CS/2007]
- Spanish MEC
- European Commission FEDER [CSD2006-00046]
- Ministerio de Educacion y Ciencia of Spain [TIN2006-13425]
- FEDER
- Junta de Andalucia [P08-TIC04200]
Ask authors/readers for more resources
P systems or Membrane Systems provide a high-level computational modelling framework that combines the structure and dynamic aspects of biological systems in a relevant and understandable way. They are inherently parallel and non-deterministic computing devices. In this article, we discuss the motivation, design principles and key of the implementation of a simulator for the class of recognizer P systems with active membranes running on a (GPU). We compare our parallel simulator for GPUs to the simulator developed for a single central processing unit (CPU), showing that GPUs are better suited than CPUs to simulate P systems due to their highly parallel nature.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available