Journal
COMPUTERS IN HUMAN BEHAVIOR
Volume 86, Issue -, Pages 77-90Publisher
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2018.04.019
Keywords
Immersive technology; Augmented reality; Virtual reality; Technology use; S-O-R framework
Funding
- Centre for Applied Computing and Interactive Media (ACIM), City University of Hong Kong
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Despite the increase in scholarly attention paid to immersive technology, such as augmented reality and virtual reality, few studies have been conducted on the current state of immersive technology research, with no aggregation of findings and knowledge. To fill this gap, this study conducted a systematic literature review of immersive technology research in diverse settings, including education, marketing, business, and healthcare. The full range of SSCI journal articles that addressed issues related to immersive technology were searched. Based on rigorous inclusion and exclusion criteria, 54 articles were selected for the final analysis. This literature review analyzed the bibliometric data from the identified studies, their theoretical and methodological approaches, research themes, and contexts. Drawing on the stimulus organism response (S-O-R) framework, this study classifies and consolidates the factors associated with immersive technology use. Based on that classification, this study proposes a conceptual framework that accounts for the interplay between key elements associated with immersive technology use. The list of factors was then consolidated and mapped onto the S-O-R framework. As a result, this study identifies existing gaps in the current literature and suggests future research directions with specific research agendas. (C) 2018 Elsevier Ltd. All rights reserved.
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