4.7 Article

On the Determinants and Outcomes of Passion for Playing Pokemon Go

Journal

FRONTIERS IN PSYCHOLOGY
Volume 9, Issue -, Pages -

Publisher

FRONTIERS MEDIA SA
DOI: 10.3389/fpsyg.2018.00316

Keywords

gamingmotives; harmonious passion; obsessive passion; Pokemon Go; impulsivity; structural equation modeling

Funding

  1. Hungarian Research Fund [FK 124225, PD 116686]
  2. Ministry of Human Capacities [UNKP-17-3]

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In 2016, Pokemon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokemon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokemon Go playing motives, passion, and impulsivity. A total of 621 Pokemon Go players participated in the study (54.9% female; M-age = 22.6 years, SDage = 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP). HP was associated with adaptivemotives (i.e., outdoor activity, social, recreation, and nostalgia), while OP was associated with less adaptive motives (i.e., fantasy, escape, boredom, competition, and coping). Therefore, in line with the DMP, HP and OP for playing Pokemon Go can predict an almost perfectly distinguished set of adaptive or maladaptive playing motives, and OP has a noteworthy relationship with impulsivity as a determinant.

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