Journal
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING
Volume 15, Issue 15, Pages 94-109Publisher
KASSEL UNIV PRESS GMBH
DOI: 10.3991/ijet.v15i15.13025
Keywords
Blended-Learning; Emerging technologies; Flipped Classroom; Metaverse; Mobile-Learning; SCRUM
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This article addresses the issue of the design, development and implementation of a virtual or metaverse world in an educational environment under the Scrum methodology, which explores its viability as a complementary digital tool to the teaching-learning process in the university environment, where the flexibility of access to synchronous and asynchronous information presents an alternative way of transmitting and/or acquiring knowledge through technological means. In this sense, the metaverse was designed emulating a real university institution as didactic support for students of the Faculty of Systems Engineering, taking into account the hybrid and mobile learning models changed with the inverted and collaborative class.
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