4.6 Article

Re-viewing reality: human factors of synthetic training environments

Journal

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
Volume 55, Issue 4, Pages 675-698

Publisher

ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
DOI: 10.1006/ijhc.2001.0498

Keywords

virtual reality; augmented reality; virtual environments; computer based training; human factors of synthetic training

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Computer-based training (CBT) has become an important training tool and is used effectively in providing part-task activities. In the military domain virtual environments (VEs) have long been exploited, mainly through virtual reality (VR), to create realistic working environments. More recently, augmented reality (AR) and advanced embedded training (AET) concepts have also emerged and the development of AR-AET and VR-CBT concepts promise to become essential tools within military training. Whilst the advantages of both AR and VR are attractive, the challenges for delivering such applications are, generally, technology led. Equally as important, however, is the incorporation of human factors design and implementation techniques and this has been recognized by the development and publication of International Standard ISO 13407, Human-Centred Design Processes for Interactive Systems. Examples described in this paper serve to review Human Factors issues associated with the use of both AR and VR training systems. Whilst there are common issues between AR and VR applications in considering the potential of synthetic training environments, it is also necessary to address particular human-centred design issues within each application domain. (C) 2001 Academic Press.

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