4.3 Article

The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering

Journal

IEEE TRANSACTIONS ON EDUCATION
Volume 46, Issue 1, Pages 206-206

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TE.2002.808260

Keywords

computer engineering; educational methods; robotics

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Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.

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