Journal
ANIMAL COGNITION
Volume 6, Issue 3, Pages 161-168Publisher
SPRINGER HEIDELBERG
DOI: 10.1007/s10071-003-0173-z
Keywords
virtual maze; computer-generated stimuli; three-dimensional maze test; relational learning
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Funding
- NICHD NIH HHS [HD38051] Funding Source: Medline
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A chasm divides the huge corpus of maze studies found in the literature, with animals tested in mazes on the one side and humans tested with mazes on the other. Advances in technology and software have made possible the production and use of virtual mazes, which allow humans to navigate computerized environments and thus for humans and nonhuman animals to be tested in comparable spatial domains. In the present experiment, this comparability is extended even further by examining whether rhesus monkeys (Macaca mulatta) can learn to explore virtual mazes. Four male macaques were trained to manipulate a joystick so as to move through a virtual environment and to locate a computer-generated target. The animals succeeded in learning this task, and located the target even when it was located in novel alleys. The search pattern within the maze for these animals resembled the pattern of maze navigation observed for monkeys that were tested on more traditional two-dimensional computerized mazes.
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