4.7 Article Proceedings Paper

Simulating water and smoke with an octree data structure

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 23, Issue 3, Pages 457-462

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/1015706.1015745

Keywords

octree data structure; adaptive mesh refinement; physics-based animation; smoke; water; level set; particles

Funding

  1. Direct For Computer & Info Scie & Enginr
  2. Div Of Information & Intelligent Systems [0830183] Funding Source: National Science Foundation

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We present a method for simulating water and smoke on an unrestricted octree data structure exploiting mesh refinement techniques to capture the small scale visual detail. We propose a new technique for discretizing the Poisson equation on this octree grid. The resulting linear system is symmetric positive definite enabling the use of fast solution methods such as preconditioned conjugate gradients, whereas the standard approximation to the Poisson equation on an octree grid results in a non-symmetric linear system which is more computationally challenging to invert, The semi-Lagrangian characteristic tracing technique is used to advect the velocity, smoke density, and even the level set making implementation on an octree straightforward. In the case of smoke, we have multiple refinement criteria including object boundaries, optical depth, and vorticity concentration. In the case of water, we refine near the interface as determined by the zero isocontour of the level set function.

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