4.7 Article

Kinect-enabled home-based rehabilitation system using Dynamic Time Warping and fuzzy logic

Journal

APPLIED SOFT COMPUTING
Volume 22, Issue -, Pages 652-666

Publisher

ELSEVIER SCIENCE BV
DOI: 10.1016/j.asoc.2014.04.020

Keywords

Rehabilitation; Home-based rehabilitation; Kinect; Dynamic time Warping (DTW) algorithm; Fuzzy logic

Ask authors/readers for more resources

Most formal rehabilitation facilities are situated in a hospital or care center setting, which may not always be conveniently accessible for patients, especially those in geographically isolated areas. Home-based rehabilitation has potential to offer greater accessibility and thus increase consistent uptake. In addition, the exercise performed in conventional rehabilitation contexts may be insufficient to ensure the patient's speedy recovery, with complimentary rehabilitation exercises at home required to make a difference. The goal is to provide effective home-based rehabilitation offering outcomes similar to those obtained through hospital based rehabilitation under the supervision of an occupational therapist. This paper presents the development of a Kinect-based system for ensuring home-based rehabilitation using a Dynamic Time Warping (DTW) algorithm and fuzzy logic. The ultimate goal is to assist patients in conducting safe and effective home-based rehabilitation without the immediate supervision of a physician. (C) 2014 Elsevier B.V. All rights reserved.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.7
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available