4.7 Article

A fast computation technique for the direct numerical simulation of rigid particulate flows

Journal

JOURNAL OF COMPUTATIONAL PHYSICS
Volume 205, Issue 2, Pages 439-457

Publisher

ACADEMIC PRESS INC ELSEVIER SCIENCE
DOI: 10.1016/j.jcp.2004.11.012

Keywords

direct numerical simulation; distributed lagrange multiplier; rigid particulate flow; animation; turbulent flows

Ask authors/readers for more resources

In this paper, we present a computation technique for the direct numerical simulation of freely moving rigid bodies in fluids. We solve three-dimensional laminar flow problems using a control volume approach. The key feature of this approach is that the computational overhead (relative to a pure fluid solver) to solve for the motion of rigid particle is very small. The formulation is convenient for handling irregular geometries. We present results for the sedimentation of particles of different shapes. Convergence tests are presented to assess the order of accuracy of the numerical scheme. Various test cases are considered and the numerical results are compared with experimental values to validate the code. Due to the ability to perform fast computations, this method has been used for animations and its application to the direct numerical simulation of turbulent particulate flows merits investigation. The technique is not restricted to any constitutive model of the suspending fluid. Hence, it may potentially be used in Large Eddy Simulations (LES) or Reynolds Averaged Navier-Stokes (RANS) type simulations. (c) 2004 Elsevier Inc. All rights reserved.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.7
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available