4.7 Article Proceedings Paper

Light diffusion in multi-layered translucent materials

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 24, Issue 3, Pages 1032-1039

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/1073204.1073308

Keywords

subsurface scattering; BSSRDF; reflection models; layered materials; diffusion theory; light transport; global illumination; realistic image synthesis

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This paper introduces a shading model for light diffusion in multilayered translucent materials. Previous work on diffusion in translucent materials has assumed smooth semi-infinite homogeneous materials and solved for the scattering of light using a dipole diffusion approximation. This approximation breaks down in the case of thin translucent slabs and multi-layered materials. We present a new efficient technique based on multiple dipoles to account for diffusion in thin slabs. We enhance this multipole theory to account for mismatching indices of refraction at the top and bottom of of translucent slabs, and to model the effects of rough surfaces. To model multiple layers, we extend this single slab theory by convolving the diffusion profiles of the individual slabs. We account for multiple scattering between slabs by using a variant of Kubelka-Munk theory in frequency space. Our results demonstrate diffusion of light in thin slabs and multi-layered materials such as paint, paper; and human skin.

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