4.6 Review Book Chapter

Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games

Journal

ANNUAL REVIEW OF NEUROSCIENCE, VOL 35
Volume 35, Issue -, Pages 391-416

Publisher

ANNUAL REVIEWS
DOI: 10.1146/annurev-neuro-060909-152832

Keywords

transfer; generalization; probabilistic inference; cognitive control; resource allocation; knowledge; hierarchy; learning rules

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Funding

  1. NEI NIH HHS [EY-0285, EY-016880] Funding Source: Medline
  2. NIDA NIH HHS [DA-0346785] Funding Source: Medline

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The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.

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