4.3 Article

Three-plane phase-only computer hologram generated with iterative Fresnel algorithm

Journal

OPTICAL ENGINEERING
Volume 44, Issue 12, Pages -

Publisher

SPIE-SOC PHOTO-OPTICAL INSTRUMENTATION ENGINEERS
DOI: 10.1117/1.2148980

Keywords

holography; diffractive optical elements; optical design

Categories

Ask authors/readers for more resources

A novel iterative method of generating three-plane, phase-only computer-generated holograms is presented. It is based on the iterative Fresnel ping-pong two-plane algorithm. A modification is introduced to extend the method for three planes, i.e., two object planes and a hologram itself. The described method enables the design of low-noise and high-efficiency phase-only holograms using a numerical Fresnel propagation algorithm. The source method is described, followed by the modified algorithm. Numerical simulation results and algorithm parameters are discussed, followed by a discussion of the method limitations. (c) 2005 Society of Photo-Optical Instrumentation Engineers.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.3
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available