Journal
SIMULATION & GAMING
Volume 37, Issue 2, Pages 209-225Publisher
SAGE PUBLICATIONS INC
DOI: 10.1177/1046878106287949
Keywords
analytical science; design science; games; narrative; phenomenological methodology
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One expressed need in computer games literature is for intrinsic evaluation methodologies and workable operational research procedures to evaluate subjective game-play experiences and judgments and other user pay-offs. A phenomenological methodology provides an appropriate bottom-up, subject-centered, inductive, and empirically driven research approach. However, a need exists for case examples and specific methods to follow on how to apply a phenomenological methodology to games research. The authors offer a case study of how they used it to develop and test evaluation criteria for games, illustrating their analysis with examples from two studies where 25 participants played, then analyzed, offline adventure and role-play computer games. The authors' evaluation approach offers bridges between the design and analytical sciences. It contributes to the analytical sciences by attempting to identify theoretical principles for evaluating quality in narrative adventure and role-play games. It contributes to the design sciences by supplying findings expressed as design principles for games improvement.
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