Journal
JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN PERCEPTION AND PERFORMANCE
Volume 32, Issue 6, Pages 1465-1478Publisher
AMER PSYCHOLOGICAL ASSOC
DOI: 10.1037/0096-1523.32.6.1465
Keywords
video games; attention; useful field of view
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Funding
- NEI NIH HHS [R01 EY016880-05, EY016880, R01 EY016880] Funding Source: Medline
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The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Garners were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.
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