Journal
COMPUTERS IN HUMAN BEHAVIOR
Volume 23, Issue 3, Pages 1435-1446Publisher
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2005.05.003
Keywords
online recreation; Internet; leisure; entertainment; loneliness; self-efficacy
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In this study, 150 undergraduates answered questions about their Internet usage and completed a loneliness and an Internet self-efficacy questionnaire. A factor analysis of the Internet usage items revealed three facets of online recreation, including, using the Internet for: computer-based entertainment, to facilitate offline entertainment, and for information about the entertainment world. Those who scored higher on loneliness were more likely to use the Internet for computer-based entertainment, as well as, use the Internet to obtain information about the entertainment world. Individuals higher in Internet self-efficacy were more likely to use the Internet for computer-based entertainment and to facilitate offline entertainment. Implications for the study of the psychological influences of the Internet are discussed in this paper. (c) 2005 Elsevier Ltd. All rights reserved.
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