Journal
COMPUTER
Volume 40, Issue 7, Pages 36-+Publisher
IEEE COMPUTER SOC
DOI: 10.1109/MC.2007.257
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Immersive VR-complex technologies that replace real-world sensory information with synthetic stimuli such as 3D visual imagery, spatialized sound, and force or tactile feedback-has generated much excitement. The goal of immersive virtual environments is to let users experience a computer-generated world as if it were real, producing a sense of presence, or being there, in the user's mind. To a large degree, VR researchers have succeeded in achieving this goal. Clearly, immersive VR is unique, but practitioners are using a relatively few examples of immersive VR systems in the real world. Even so, the technology has already provided success stories in fields such as military training, phobia therapy, and entertainment.
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