Journal
AMERICAN JOURNAL OF PHARMACEUTICAL EDUCATION
Volume 72, Issue 1, Pages -Publisher
AMER ASSOC COLL PHARMACY
DOI: 10.5688/aj720121
Keywords
pharmacotherapy; learning; game format; case study
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Objective. To incorporate games in classroom teaching to encourage student interest and participation in a small group pharmacy therapeutics case studies class. Design. Using a television quiz show and classic board game format, students and the instructor developed games to discuss patient care plans. At the end of the course, a questionnaire was administered to assess students' attitudes and perception of using game format in the class and whether this teaching method was useful in reinforcing therapeutic knowledge. Assessment. The majority of the students felt that games were beneficial in their learning process. The game format also resulted in higher student participation scores. Conclusions. The game-format approach to learning aroused student interest, enhanced participation, and improved their participation grades. Although the game format of leaning is an effective way of actively engaging students in higher leaning, determining how these games improve test scores will require further assessment.
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