Journal
COMPUTERS IN HUMAN BEHAVIOR
Volume 25, Issue 6, Pages 1312-1319Publisher
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2009.06.006
Keywords
MMO; Problematic Internet use; Gaming; Well-being; MMORPG
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The current study examined problematic Internet use (PIU) among people who play MMO games and sought to determine whether aspects of the MMO experience are useful predictors of PIU. The study sought to determine whether game-related variables could predict PIU scores after accounting for their relationships with psychosocial well-being. Novel methods allowed us, for the first time, to connect in-game behaviors with survey results of over 4000 MMO players. The results revealed that MMO gaming variables contributed a substantively small, but statistically significant amount of explained variance to PIU scores. (C) 2009 Elsevier Ltd. All rights reserved.
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