4.7 Article

Falling in love with online games: The uses and gratifications perspective

Journal

COMPUTERS IN HUMAN BEHAVIOR
Volume 26, Issue 6, Pages 1862-1871

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2010.07.033

Keywords

Proactive stickiness; Uses and Gratifications theory; Service mechanisms; Presence; Continuance motivation; Online games

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Playing online games is experience-oriented but few studies have explored the user's initial (trial) reaction to game playing and how this further influences a player's behavior. Drawing upon the Uses and Gratifications theory, we investigated players' multiple gratifications for playing (i.e. achievement, enjoyment and social interaction) and their experience with the service mechanisms offered after they had played an online game. This study explores the important antecedents of players' proactive stickiness to a specific online game and examines the relationships among these antecedents. The results show that both the gratifications and service mechanisms significantly affect a player's continued motivation to play, which is crucial to a player's proactive stickiness to an online game. (C) 2010 Elsevier Ltd. All rights reserved.

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