4.7 Article

Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming

Journal

COMPUTERS IN HUMAN BEHAVIOR
Volume 27, Issue 1, Pages 473-479

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2010.09.015

Keywords

MMORPG; MMO; Online-games; Problematic internet use; Depression

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This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n = 468) can be classified into three independent groups. Subjected users either solely played massive multiplayer online role-playing games (MMORPGs) or they preferred online-ego-shooters (OES) or real-time-strategy games (RTS). Results indicate that MMORPG users show more often problematic gaming behavior, depressive tendencies and lower self-esteem compared to users playing other online-games. MMORPG users reported to playing significantly more often in order to escape from real-life problems, which might be a valuable coping strategy but might also lead to problematic gaming behavior. (C) 2010 Elsevier Ltd. All rights reserved.

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