4.7 Article

Garment Replacement in Monocular Video Sequences

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 34, Issue 1, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/2634212

Keywords

Algorithms; Animation; image-based techniques; garment simulation; lighting reconstruction; video augmentation

Funding

  1. European Unions [256941]
  2. European Research Council (ERC) [256941] Funding Source: European Research Council (ERC)

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We present a semi-automatic approach to exchange the clothes of an actor for arbitrary virtual garments in conventional monocular video footage as a postprocess. We reconstruct the actor's body shape and motion from the input video using a parameterized body model. The reconstructed dynamic 3D geometry of the actor serves as an animated mannequin for simulating the virtual garment. It also aids in scene illumination estimation, necessary to realistically light the virtual garment. An image-based warping technique ensures realistic compositing of the rendered virtual garment and the original video. We present results for eight real-world video sequences featuring complex test cases to evaluate performance for different types of motion, camera settings, and illumination conditions.

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