Journal
ACM TRANSACTIONS ON GRAPHICS
Volume 33, Issue 3, Pages -Publisher
ASSOC COMPUTING MACHINERY
DOI: 10.1145/2580946
Keywords
Algorithms; Design; Caustics; surface generation; continuous; Poisson equation
Categories
Funding
- JSPS [23800011]
- JSPS Postdoctoral Fellowships for Research Abroad
- Grants-in-Aid for Scientific Research [23800011] Funding Source: KAKEN
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We present a technique for computing the shape of a transparent object that can generate user-defined caustic patterns. The surface of the object generated using our method is smooth. Thanks to this property, the resulting caustic pattern is smooth, natural, and highly detailed compared to the results obtained using previous methods. Our method consists of two processes. First, we use a differential geometry approach to compute a smooth mapping between the distributions of the incident light and the light reaching the screen. Second, we utilize this mapping to compute the surface of the object. We solve Poisson's equation to compute both the mapping and the surface of the object.
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