4.7 Article Proceedings Paper

Flexible Muscle-Based Locomotion for Bipedal Creatures

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 32, Issue 6, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/2508363.2508399

Keywords

physics-based animation; musculoskeletal simulation

Funding

  1. GALA project
  2. European Union
  3. NSERC
  4. GRAND

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We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control method that supports a variety of bipedal creatures. All actuation forces are the result of 3D simulated muscles, and a model of neural delay is included for all feedback paths. As a result, our controllers generate torque patterns that incorporate biomechanical constraints. The synthesized controllers find different gaits based on target speed, can cope with uneven terrain and external perturbations, and can steer to target directions.

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