4.7 Article Proceedings Paper

Depth-of-Field Rendering with Multiview Synthesis

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 28, Issue 5, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/1618452.1618480

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We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.

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