4.3 Article

Evaluation of Walking in Place on a Wii Balance Board to Explore a Virtual Environment

Journal

ACM TRANSACTIONS ON APPLIED PERCEPTION
Volume 8, Issue 3, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/2010325.2010329

Keywords

Experimentation; Human Factors; Virtual Reality (VR); space perception; graphics; human-computer interaction

Funding

  1. National Science Foundation [0705863, 0821640]
  2. Rhodes College
  3. NIH/NCRR
  4. NIH/NIBIB [2P41EB002025]
  5. Division Of Computer and Network Systems
  6. Direct For Computer & Info Scie & Enginr [0821640] Funding Source: National Science Foundation
  7. Div Of Information & Intelligent Systems
  8. Direct For Computer & Info Scie & Enginr [0705863] Funding Source: National Science Foundation

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In this work, we present a method of Walking In Place (WIP) on the Nintendo Wii Fit Balance Board to explore a virtual environment. We directly compare our method to joystick locomotion and normal walking. The joystick proves inferior to physically walking and to WIP on the Wii Balance Board (WIP-Wii). Interestingly, we find that physically exploring an environment on foot is equivalent in terms of spatial orientation to exploring an environment using our WIP-Wii method. This implies that the WIP-Wii is a good inexpensive alternative to exploring a virtual environment and it may be well-suited for exploring large virtual environments.

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