Journal
COMPUTERS IN HUMAN BEHAVIOR
Volume 27, Issue 5, Pages 1815-1819Publisher
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2011.04.001
Keywords
Trait EI; Preferences for play; Frequency of gaming; Online gaming
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This paper examines the role of trait emotional intelligence (trait EI) in garners' preferences for play and frequency of gaming in a sample of 1051 young adult US/European garners, who play frequently the online massively multiplayer game, World of Warcraft (WoW). Trait EI was shown to predict social and achievement preferences for play as well as frequency of gaming. In particular, trait EI was positively correlated to a preference for social practices per se and negatively correlated to a preference for achievement-oriented, instrumental practices. These findings advocate that garners' preferences for play are in accordance with their emotion-related personality characteristics. Trait EI was also negatively associated with frequency of gaming suggesting that lower scorers on trait EI are more likely associated with more frequent game use. (C) 2011 Elsevier Ltd. All rights reserved.
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