Journal
SIMULATION & GAMING
Volume 43, Issue 1, Pages 102-117Publisher
SAGE PUBLICATIONS INC
DOI: 10.1177/1046878110380890
Keywords
agent-based modeling; alternative livelihoods; artisanal fisheries; board games; cash economy; commons; computer-assisted simulation; coral reefs; debriefing; debt relationships; decision-making processes; decision-support tools; ecology; ecosystem-based management tools; fish catch; fish population dynamics; fisheries; game board; gaming behavior; income; information distribution; integrated coastal zone management; livelihoods; mangrove; marine ecosystems; model; natural resource management; overfishing; poverty; Philippines; real-life conditions; REEFGAME; role-playing games; sea grass; simulation; social learning; socioecological interactions; stakeholder discussion; subsistence fisheries; sustainable development; time distortion
Funding
- Coral Reef Targeted Research & Capacity Building for Management (CRTR) Program
Ask authors/readers for more resources
REEFGAME is a computer-assisted role-playing game that explores the interactions among management strategies, livelihood options, and ecological degradation in subsistence fishing communities. The tool has been successfully used in the Philippines and a variety of student workshops. In the field, REEFGAME operated as a two-way learning tool, helping local fishers better understand their collective impacts on the marine ecosystem and providing researchers with insights into fisher livelihood strategies. This demonstrates the game's ability to serve as powerful springboard for social learning and discussion among stakeholders, while providing useful scientific insights into decision-making processes. Although not specifically designed for the purpose, REEFGAME has also been used in the university setting to facilitate student engagement and demonstrate a range of social and ecological concepts.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available