4.3 Article

Videogame Assisted Emotional Regulation Training: An ACT with RAGE-Control Case Illustration

Journal

CLINICAL SOCIAL WORK JOURNAL
Volume 40, Issue 1, Pages 75-84

Publisher

SPRINGER
DOI: 10.1007/s10615-011-0363-0

Keywords

Anger; Psychiatric; Pediatric; Biofeedback; Videogame

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This paper describes the treatment of an adolescent girl (age 16) who received the ACT with RAGE-Control intervention during her treatment in an urban inpatient psychiatry unit. ACT with RAGE-Control utilizes five traditional Cognitive Behavioral techniques combined with an active biofeedback videogame designed to strengthen a patient's self-regulatory capacities while facing simulated stress in a virtual environment. The treatment is delivered as daily individual psychotherapy sessions over five consecutive days of an inpatient psychiatric admission. The following case illustrates the theory and techniques of the ACT with RAGE-Control intervention.

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