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Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education

Journal

REVIEW OF EDUCATIONAL RESEARCH
Volume 82, Issue 1, Pages 61-89

Publisher

SAGE PUBLICATIONS INC
DOI: 10.3102/0034654312436980

Keywords

video games; meta review; situated learning

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Do video games show demonstrable relationships to academic achievement gains when used to support the K-12 curriculum? In a review of literature, we identified 300+ articles whose descriptions related to video games and academic achievement. We found some evidence for the effects of video games on language learning, history, and physical education (specifically exergames), but little support for the academic value of video games in science and math. We summarize the trends for each subject area and supply recommendations for the nascent field of video games research. Many educationally interesting games exist, yet evidence for their impact on student achievement is slim. We recommend separating simulations from games and refocusing the question onto the situated nature of game-player-context interactions, including meta-game social collaborative elements.

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