Journal
SMPTE MOTION IMAGING JOURNAL
Volume 121, Issue 4, Pages 24-43Publisher
SOC MOTION PICTURE TV ENG INC
DOI: 10.5594/j18173
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Funding
- Engineering and Physical Sciences Research Council [EP/E065376/1] Funding Source: researchfish
- EPSRC [EP/E065376/1] Funding Source: UKRI
- NEI NIH HHS [R01 EY012851] Funding Source: Medline
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Stereoscopic displays have become important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, and computer-assisted design. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. In these applications for stereo, three-dimensional (3D) imagery should create a faithful impression of the 3D structure of the scene being portrayed. In addition, the viewer should be comfortable and not leave the experience with eye fatigue or a headache. Finally, the presentation of the stereo images should not create temporal artifacts like flicker or motion judder. This paper reviews current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: (1) getting the geometry right, (2) depth cue interactions in stereo 3D media, (3) focusing and fixating on stereo images, and (4) how temporal presentation protocols affect flicker, motion artifacts, and depth distortion.
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