4.6 Article

Blending Digital and Face-to-Face Interaction Using a Co -Located Social MediaApp in Class

Journal

IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
Volume 11, Issue 4, Pages 478-492

Publisher

IEEE COMPUTER SOC
DOI: 10.1109/TLT.2018.2856804

Keywords

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Funding

  1. European Union [317601]
  2. H2020 Next-Lab Innovation Action [731685]
  3. University of Lausanne

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Improving face-to-face (f2f) interaction in large classrooms is a challenging task as student participation can be hard to initiate. Thanks to the wide adoption of personal mobile devices, it is possible to blend digital and face-to-face interaction and integrate co-located social media applications in the classroom. To better understand how such applications can interweave digital and f2f interaction, we performed a detailed analysis of real-world use cases of a particular co-located social media app: SpeakUp. In a nutshell, SpeakUp allows the creation of temporary location-bound chat rooms that are accessible by nearby users who can post and rate messages anonymously. We find that the use of co-located social media is associated with an increase in content-related interaction in the class. Furthermore, it is associated with an increase in the perceived learning outcomes of students compared to a control group. We further provide design guidelines to blend digital and f2f interaction using co-located social media in the classroom based on 11 case studies covering over 2000, students.

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