Journal
LANGUAGES, CULTURES AND VIRTUAL COMMUNITIES
Volume 34, Issue -, Pages 49-53Publisher
ELSEVIER SCIENCE BV
DOI: 10.1016/j.sbspro.2012.02.011
Keywords
serious games; role-playing games; RPG; second language acquisition; focus on form; (corrective) feedback
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In recent years, there has been a renewed interest in the use of digital games for purposes other than pure entertainment, including (formal) training and education. This paper examines the cognitive benefits of the genre of digital role-playing games for foreign language learning, with specific attention to the role of focus-on-form approaches and language-directed feedback. Suggestions for research are made, with particular reference to how formal properties and learner perceptions of feedback may mediate learning outcomes as well as gameplay experience. (c) 2012 Published by Elsevier B.V. Selection and/or peer-review under responsibility of EUROCALL2010 Scientific Committee
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