4.4 Article

Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities

Journal

JOURNAL OF INTERACTIVE MARKETING
Volume 27, Issue 3, Pages 141-157

Publisher

ELSEVIER SCIENCE INC
DOI: 10.1016/j.intmar.2013.05.001

Keywords

Video games; Entertainment industry; Digital distribution; Social media

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In the past twenty years, the video game industry has established itself as a significant contributor to the global entertainment economy. Compared to more established entertainment industries such as movies and music, limited scholarly research in marketing has addressed the processes that create value for companies and consumers in the context of video games which are now available on multiple devices (e.g., consoles, portables, mobile devices) and through multiple channels (e.g., retail and online). The authors therefore develop a conceptual framework of value creation through video games, highlight important findings from extant research in marketing and other disciplines, and apply the framework to derive future research opportunities. Copyright (C) 2013 Direct Marketing Educational Foundation, Inc. Published by Elsevier. All rights reserved.

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