4.0 Article

Playing Exergames and Sporting Activity The Impact of Identification with One's Game Character

Journal

SOCIAL PSYCHOLOGY
Volume 44, Issue 4, Pages 264-270

Publisher

HOGREFE & HUBER PUBLISHERS
DOI: 10.1027/1864-9335/a000111

Keywords

video games; identification; General Learning Model; physical activity; exergames

Ask authors/readers for more resources

Three studies were performed to investigate how identification with an exergame character increases motivation to perform physical activity and, in turn, actual physical activity. Study 1 showed that the extent to which players identified with their game character positively correlated with motivation to perform physical activity. Study 2 indicated that participants who were asked to write down similarities (high identification) compared with differences (low identification) between themselves and their exergame character strengthened their motivation to perform physical activity. Study 3 suggested that playing with a game character that looked similar to one's own appearance (vs. controls) was accompanied by increased motivation to perform physical activity and a higher level of actual physical activity 1 week later. The level of physical activity required by an exergame had no significant influence on our results.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.0
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available