Journal
GAMES AND CULTURE
Volume 9, Issue 3, Pages 151-166Publisher
SAGE PUBLICATIONS INC
DOI: 10.1177/1555412014535663
Keywords
Facebook; FarmVille; social gaming; digital ritual; social media; social networking sites; social games; ritual; magic circle; digital ethnography; digital anthropology
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This article seeks to build a digital ritual framework for the analysis of social gaming and social networking. The architectural design that intertwines Facebook and FarmVille is heightened by the formal and informal participation in ritual practices, which we theorize as digital rituals. Facebook and FarmVille provide a substantive case study that delves into the topical blurring of lines around the game space or magic circle. Through digital ethnographic methodologies the article identifies a number of digital ritual engagements that fit well with Grant McCracken's (1986) four different kinds of consumer rituals: exchange rituals, possession rituals, grooming rituals, and divestment rituals. Social gaming is contextualized as the extension of digital third places complicating distinctions between social network and social networking sites. Beyond simply phatic communication or decompression, FarmVille and Facebook through digital ritual participation are increasingly the manifestation of our networked interests, communities, and lives.
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