4.7 Article

Virtual ideals: The effect of video game play on male body image

Journal

COMPUTERS IN HUMAN BEHAVIOR
Volume 37, Issue -, Pages 183-188

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2014.04.029

Keywords

Body image; Media influence; Male; Video gaming; Muscularity; Avatars

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The perpetuation of unrealistic body ideals by popular media has been linked to negative body image and self-esteem; however, the influence of video games has remained largely unexamined despite their growing popularity as a media form, particularly among men. The purpose of this study was to investigate whether playing video games that emphasize an unrealistic male body ideal has a negative impact on body satisfaction. Participants played a highly realistic video game for 45 min and then completed questionnaires measuring muscularity concerns and body image. Men randomized to the experimental group played the game with a character of exaggerated muscularity, whereas those randomized to the control group played with a character of average build. Men in the muscular condition reported significantly lower body satisfaction than men in the control condition. Considering the wide-spread use of video games, as well as the increasing muscularity of the ideal male body in popular culture, this finding could have important implications for the psychological well-being of men who regularly play video games. Further research should assess whether this lowered body satisfaction is maintained and to determine if negative behavioral consequences emerge. (C) 2014 Elsevier Ltd. All rights reserved.

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